PlayStation Game: SOCOM 3 - U.S. Navy SEALs

SOCOM U.S. Navy SEALs: Combined Assault, was released November 7, 2006 (North America) for the PlayStation 2 gaming console. Combined Assault features an entirely new campaign, new vehicles, weapons, multiplayer maps and much more.

Combined Assault's campaign mode is completely new and offers up 18 missions. Rather than spanning multiple countries like past games in the series, the game takes place solely in the fictional country of Adjikistan, supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story.

SOCOM 3 PS US Navy SEALs 

New Features

One of the main new features of this game is the ability to play an all new story mode online. Set in the fictitious region country of "Adjikistan" replacing the SEAL team with up to 3 other players via online play.

In addition, the online play section includes all the SOCOM 3 multiplayer maps as well 10 new multiplayer maps for Combined Assault. The SOCOM 3 maps can be played with players using a SOCOM 3 disc, however SOCOM 3 disc users would not be able to play any of the new maps Combined Assault maps without purchasing the game.

The ranking system has been reworked. The player doesn't just have to defeat the other team to get one's rank higher, but the player also has to win games and rounds.

To comply with the game's new rating of Teen by the ESRB, some elements of the game were altered. Some major changes were the removal of blood and changing the names of the enemies to mercenaries and paramilitaries to make the game more politically correct.

Verification

In order to access additional features on SOCOM Combined Assault, the player needs to verify his SOCOM account with a valid credit card. These features include: ranking, clans, friends lists and the ability to join ranked games. However, one can still play Combined Assault without verifying one's account.

SOCOM 3 - US Navy SEALs Weapons

Assault-Rifles

    * M16A2
    * M4A1
    * XM8- Labeled "M8" in-game.
    * M14
    * SA-80- Labeled "IW-80A2" in-game.
    * G36C- Labeled "HK36" in-game.
    * AK-47
    * AN-94- Labeled "AG-94" in-game.
    * OC-14- Labeled "RA-14" in-game.
    * Steyr AUG- Labeled "STG-77" in-game.
    * 552 Commando- Labeled "552" in-game.

SOCOM 3 Navy SEALs Submachine-Guns

    * MP5A3N- Labeled "HK5" in-game.
    * MP7- Labeled "HK7" in-game.
    * Uzi- Labeled "9mm Sub" in-game.
    * P90- Labeled "F90" in-game.

SOCOM 3 Navy SEALs Machine-Guns

    * MG36
    * Mk. 48
    * M60E3
    * RPK-74- Labeled "RTK-74" in-game.

SOCOM 3 Navy SEALs Sniper Rifles

    * M87R-Labeled "M87ELR" in-game.
    * L96AW
    * M40A1
    * SR-25
    * M82A1
    * Dragunov SVD- Labeled "SASR" in-game.

SOCOM 3 Navy SEALs Shotguns

    * M4 90
    * Remington 870- Labeled "12-gauge Pump" in-game.
    * SPAS-12-Labeled "TA-12 Gauge" in-game.

SOCOM 3 Navy SEALs Pistols

    * Mark 23
    * P226- Labeled "226" in game.
    * P9S- Labeled "9mm Pistol" in game.
    * Desert-Eagle- Labeled "DE .50" in-game.
    * Glock 18- Labeled "Model 18" in-game.
    * Five-seveN- Labeled "F57" in-game.

SOCOM 3 US Navy SEALs Attachment-Weapons

    * M203
    * AG36- Labeled "GL-36" in-game.
    * FN-303-Labeled "F303" in-game.
    * KAC Masterkey- Labeled "M870" in-game.
    * ZX25 Airburst

SOCOM 3 Navy SEALs Explosives

    * M79
    * AT-4
    * RPG-7
    * M3 MAAWS -Labeled "M3" in-game.
    * M67
    * HE Grenade
    * Flashbang
    * Smoke-Grenade
    * Claymore-Mine
    * M2-Mine
    * PMN-Mine
    * C-4

US Navy SEALs SOCOM 3 Online Ranking System

The ranking system in SOCOM: Combined Assault is based on raw points. To help demonstrate how this system works, one team will be designated as Team One, and the other team, Team Two.

On a general note, if Team One has a combined overall score (that is the number of points a user has, NOT his/her overall position) greater than that of Team Two, and Team One wins the game, Team One's players will not have gotten as many points than if Team One had a total number of points fewer than that of Team Two.

There are many variables and factors that affect this. If Team One has a total number of 10,000 points, and Team Two also has 10,000 points. If Team One wins the game 6-4, each player would not have gotten as many points had Team One won the game 6-0. In short, winning games in as few rounds as possible will help acquire the most points. In addition, playing games with more rounds cause the most dramatic changes in points, be it winning, or losing. Furthermore, acquiring more kills than deaths after the game has finished will help gain points. However, if Team One has a "big negative", an account with an extremely low negative score, such as -100,000, Team One will now have a total score of -90,000, which results in major point loss towards Team Two. In fact, even if Team Two beats Team One, Team Two will still lose points because Team One's score is so low. "Big negatives" are created through the use of glitching.

Quitting, disconnecting, and getting voted out of ranked games will all contribute to losing points. While in-game, committing suicide or killing friendlies, hostages, V.I.P.'s, etc. will also make one lose points.

Glitching Issues: The glitching in the newer SOCOMs (SOCOM 3 and Combined Assault) has not been a large issue than the previous SOCOMs. Because of the similarity in style amongst SOCOM 3 and SOCOM: Combined Assault, Combined Assault has been exploited faster than any of the previous SOCOMs. Those who usually go unpunished, in most rooms, are "booted" through the voting system in each game.

People have created "mod disks" that allow players to jump to extreme heights, shoot single-shot sniper rifles fully automatic, and run faster than the normal speed. Problems arise when these so-called "glitchers" ruin legit games, especially games that are ranked.

 

Reviews from GameSpot: http://www.gamespot.com/ps2/action/socom3/players.html


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