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PlayStation Game: SOCOM - U.S. Navy SEALsĀ Playstation SOCOM: U.S. Navy SEALS is a video game classified as a tactical third-person shooter developed by Zipper Interactive and published by Sony Computer Entertainment, it is an exclusive title for the PlayStation 2. SOCOM was released August 2002. In addition to the 12 offline single player missions, SOCOM also features online play via the internet at no additional charge to the customer. SOCOM additionally uses a USB headset for its speech recoginition commands offline, and allows voice chat with teammates when playing online, this was the first game for the PS2 to use the headset. 
SOCOM takes its name from the abbreviation for the US Special Operations COMmand.
The player leads a four-man team (three AI-controlled teammates) of U.S. Navy SEALs through 12 missions in 4 regions Alaska, Thailand, Congo, and Turkmenistan. In the single player missions, voice commands can be administered to the three AI-controlled teammates using the WHO, WHAT, and WHERE format (example: Bravo, Attack, Nav Point Zulu). Commands can be spoken using the included USB headset or via an onscreen menu if the optional SOCOM headset was not purchased. Typical missions consist of; eradicating terrorists, rescuing hostages, retrieving intel, or destroying terrorist bases.
Before each mission the player chooses a primary and secondary weapon from an armory consisting of many real-world weapons including the M4A1 and AK-47 assault rifles, MP-5 sub-machine gun as well as the M82 sniper rifle. A wide variety of handguns, grenades, and other explosive devices are also featured. Weapons are unique to each side, with the Seals choosing from weapons that usually have the advantage of being silenced (M4A1-SD) and generally more accurate. The Terrorist team is supplied with counterparts to the SEALs weapons (AKS-74), and even have a fully automatic handgun (Model 18).
Although commanding squadmates via voice was a novel idea, the artificial intelligence for them was questionable at best, leading to mixed reviews by gamers. In the player community, for instance, the squad mate Boomer is known for moving without orders, making stealth difficult. Players are often forced to compensate for the erratic A.I. by playing "lone wolf." Another complaint is that squad members get stuck in walls.
Online play was well received by many, and likely the primary reason for purchasing SOCOM. Unfortunately within months of the game's release, online play became plagued with cheating by players using cheat devices like the Gameshark or Codebreaker. To date, cheating still remains a significant problem online, even the player ranking leaderboard is vandalized on a daily basis by cheaters exploiting a flaw that allows them to change the leaderboard without having to "earn" their way to the top.
When online players choose one of two sides, SEALs or Terrorists. Maps consist of three types, suppression (eliminate all members of the opposite team), extraction (rescue hostages) and demolition (capture a satchel and destroy the opposite team's base).
Two versions of the SOCOM disc exist, the original disc, and the Greatest Hits disc. Until 2006, the two versions of the disc were not compatible with each other, and online play was divided into separate groups. The greatest hits disc was an attempt to stop online cheating, but since then a server update has merged the two discs into one server, online cheating- an activity not accepted by a majority of the online community- has again become a nuisance to most players. Here is a summary of the SOCOM Playstation Game Review from GameSpot. For more please visit: http://www.gamespot.com/ps2/action/socomusnavyseals/review.html
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